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Kasuwancin wasan hannu na 2022: Yankin Asiya-Pacific yana da kashi 51% na kudaden shiga na duniya

Kwanaki da suka gabata, data.ai ta fitar da wani sabon rahoto na shekara-shekara game da mahimman bayanai da yanayin kasuwar wasan wayar hannu ta duniya a cikin 2022.

Rahoton ya nuna cewa a shekarar 2022, saukar da wasannin wayar hannu a duniya ya kai kusan sau biliyan 89.74, tare da karuwa da sau biliyan 6.67 idan aka kwatanta da na shekarar 2021. Duk da haka, kudaden shiga kasuwannin wayar hannu ya kai kusan dala biliyan 110 a shekarar 2022, tare da raguwar 5. % cikin kudaden shiga.

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Data.ai ya nuna cewa duk da cewa gabaɗayan kudaden shiga na kasuwar wasan hannu ta duniya ya ragu kaɗan a cikin 2022, yawancin samfuran da aka fi siyar da su har yanzu sun kai sabbin kololuwa.Misali, a lokacin kakar wasa ta biyu, yawan jujjuyawar wasan wayar hannu ta bude-duniya ta wayar hannu "Genshin Impact" ta wuce dalar Amurka biliyan 3 cikin sauki.

An gani daga yanayin zazzagewa tsawon shekaru, sha'awar abokan ciniki game da wasannin wayar hannu har yanzu yana girma.A cikin 2022, 'yan wasan duniya suna zazzage wasannin hannu a matsakaicin sau biliyan 1 a mako, suna wasa kusan sa'o'i biliyan 6.4 a kowane mako, kuma suna cinye dala biliyan 1.6.

Rahoton ya kuma ambaci irin wannan yanayi mai ban sha'awa: a cikin 2022, komai game da zazzagewa ko kudaden shiga, tsofaffin wasannin ba su yi rashin nasara a kan sabbin wasannin da aka kaddamar a wannan shekarar ba.Daga cikin dukkan wasannin wayar hannu da suka shiga jerin 1,000 na sama da za a zazzagewa a Amurka, matsakaicin adadin tsofaffin wasannin ya kai miliyan 2.5, yayin da na sabbin wasannin ya kai miliyan 2.1 kacal.

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Binciken Yanki: Dangane da zazzagewar wasan wayar hannu, kasuwanni masu tasowa sun kara fadada jagorar su.

A cikin kasuwar wasan wayar hannu inda samfurin F2P ya yi rinjaye, ƙasashe kamar India, Brazil, da Indonesia suna da damammaki masu yawa.Bisa kididdigar da aka samu daga data.ai, a duk shekarar 2022, Indiya ta yi nisa wajen zazzage wasannin wayar hannu: a cikin shagon Google Play kadai, 'yan wasan Indiya sun sauke sau biliyan 9.5 a bara.

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Amma a dandalin iOS, Amurka har yanzu ita ce kasar da 'yan wasa suka fi sauke wasan a bara, kusan sau biliyan 2.2.Kasar Sin ce ta biyu a wannan kididdigar (Biliyan 1.4).

 

Binciken yanki: ƴan wasan wasan hannu na Japan da Koriya ta Kudu suna da mafi girman kowane mutumlciyarwa.

Dangane da kudaden shiga na wasan wayar hannu, Asiya-Pacific na ci gaba da kasancewa babbar kasuwar yanki a duniya, tana yabawa sama da kashi 51% na kasuwar, kuma bayanai daga 2022 sun fi na 2021 (48%).A cewar rahoton, a dandalin iOS, Japan ita ce kasar da ta fi kowacce yawan cin wasan babban jari na 'yan wasa: a shekarar 2022, matsakaita kashe 'yan wasan Japan na wata-wata a wasannin iOS zai kai dalar Amurka 10.30.Koriya ta Kudu ce ta biyu a cikin rahoton.

Koyaya, a kantin Google Play, 'yan wasan Koriya ta Kudu suna da matsakaicin matsakaicin matsakaicin kashewa na wata-wata a cikin 2022, sun kai $11.20.

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Binciken rukuni: Dabaru da wasannin RPG sun sami mafi girman kudaden shiga

Daga ra'ayi na kudaden shiga, 4X Maris Battle (Strategy), MMORPG, Battle Royale (RPG) da Ramin wasanni suna kan gaba a cikin nau'ikan wasan hannu.A cikin 2022, kudaden shiga na duniya na wasannin motsa jiki na 4X (dabarun) na wayar hannu zai wuce dalar Amurka biliyan 9, wanda ya kai kusan 11.3% na jimlar kudaden shiga na kasuwar wasan wayar hannu - kodayake zazzagewar wasanni a cikin wannan rukunin yana da ƙasa da 1. %.

 

Sheer Game ya yi imanin cewa fahimtar sabbin abubuwan ci gaba a cikin masana'antar wasan kwaikwayo ta duniya a cikin ainihin lokaci yana haɓaka haɓaka kanmu cikin sauri da haɓaka ingancin sabis ɗinmu.A matsayin mai siyarwa tare da cikakken bututun fasaha, Sheer Game ya himmatu don samar da mafi kyawun ƙwarewa ga abokan ciniki.Za mu kula da sabis ɗinmu mai inganci, kuma za mu samar da kayan aikin fasaha na musamman don abokan ciniki daga ko'ina cikin duniya.


Lokacin aikawa: Afrilu-19-2023