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Sabis

Ayyukan Animation Game (maya, max, rigging/skinning)

Baya ga zane-zane na tsaye, motsi kuma wani bangare ne mai mahimmanci.An ƙera raye-rayen wasan don ba da yaren jiki bayyananne ga haruffa 3D ko 2D, wanda shine ruhin aikin wasan.Ayyukan yana da gamsarwa don sa haruffa su zo da gaske, kuma masu raye-rayen mu suna da kyau wajen kawo rayuwa mai haske ga haruffan da ke ƙarƙashin su.

Sheer yana da babbar ƙungiyar samar da raye-raye na sama da mutane 130.Sabis ɗin sun haɗa da amma ba'a iyakance ga: ɗauri, fata, aikin hali, fata na fuska, yanke da jerin ayyuka masu inganci masu inganci.Abubuwan software da ƙasusuwa masu dacewa sun haɗa da amma ba'a iyakance ga: maya, 3Dsmax, Motionbuilder, human Ik, studio character, ci-gaba skeleton rig, da dai sauransu. A cikin shekaru 16 da suka gabata, mun samar da aikin samar da ayyuka ga manyan wasanni masu yawa a gida da waje. kuma abokan ciniki suna karɓar su sosai.Ta hanyar ayyukan ƙwararrun mu, za mu iya adana ƙimar aiki da tsadar lokaci a cikin tsarin haɓakawa, haɓaka haɓakar haɓakawa, da samar da ingantaccen raye-rayen da aka gama don taimaka muku kan hanyar haɓaka wasan.

Kafin yin raye-raye, da farko, ƙungiyarmu ta ɗaure za ta yi amfani da 3dmax da maya don yin fatun, ɗaure ƙasusuwa, sarrafa sifofi, da samar da zahirin magana da bayyananniyar kalmomi don haruffa ta hanyar haɗakarwa, shimfida ingantaccen tushe mai dogaro don samar da motsin rai.Ƙungiyar raye-raye tana da girma kuma tana amfani da mafi kyawun kayan aiki da fasaha kamar maya ko Blender don ƙirƙirar raye-rayen 2D/3D mai santsi da rai a cikin batches bisa ga buƙatunku daban-daban, shigar da sha'awa da rai cikin wasan.A lokaci guda, muna iya sarrafa nau'ikan nau'ikan wasan kwaikwayo iri-iri.Ayyukan haƙiƙanin haruffa, dabbobi da namun daji sune wuraren gwanintar mu, kamar yadda nau'ikan raye-rayen 2D suke.Ko yaƙin yaƙin Martial Arts mai ƙarfi ne ko jirgin sama mai daɗi da kuzari, ko cikakkun bayanai na motsin rai da ƙari mai cike da ji na tsakiya da na biyu, ana iya sake buga muku daidai.